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Book guide

Wind and Truth

by Brandon Sanderson

Dalinar and the Knights Radiant have ten days to prepare for Odium’s champion, with Roshar’s future hanging in the balance.

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About Wind and Truth

Dalinar Kholin has challenged the god Odium to a contest of champions with the future of Roshar on the line. The Knights Radiant have only ten days to prepare, and the sudden ascension of the crafty and ruthless Taravangian to take Odium's place has thrown everything into disarray. Desperate fighting continues worldwide, with Adolin in Azimir, Sigzil and Venli at the Shattered Plains, and Jasnah at Thaylen City. The former assassin Szeth must cleanse his homeland of Shinovar from the dark influence of the Unmade, accompanied by Kaladin, who faces a new battle helping Szeth fight his own demons and doing the same for the insane Herald of the Almighty, Ishar. At the same time, Shallan, Renarin, and Rlain work to unravel the mystery behind the Unmade Ba-Ado-Mishram and her involvement in the enslavement of the singer race and the ancient Knights Radiants killing their spren. Dalinar and Navani seek an edge against Odium's champion that can be found only in the Spiritual Realm, where memory and possibility combine in chaos. The fate of the entire Cosmere hangs in the balance.

Reading signals

Spice
Light
Darkness
Dark
Pacing
Slow

Series

The Stormlight Archive · Book 5 of 10

Content warnings
  • war
  • violence
  • death
  • mental illness
  • injury detail
  • murder
  • suicidal thoughts
  • death of parent
  • child death
  • child abuse
  • blood
  • torture
  • emotional abuse
  • physical abuse
  • sexual content (fade-to-black)

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